Still playing Age of Conan? Here is a good news, more adjustments to Age of Conan's new PvP system. Last night a new patch went to Age of Conan's Testlive server. As well as making the usual slew of fixes and changes, including addressing memory leak and crash problems, and introducing a revamped version of the Catacombs in Old Tarantia, there were some tweaks to the PvP consequence system. We're glad to see the following among the patch notes: 'Trading with a criminal will inform you of the consequences and prompt you to confirm to continue.' The consequences of trading with a criminal are being flagged as a criminal yourself, so before this minor but crucial adjustment, it would have been rather easy to end up an open PvP target just by accepting a trade invite.
Other adjustments include: no PvP XP earned for snuffing targets below level 10; no progression beyond PvP level 5 until you're level 40; no earning PvP XP at all if you are under level 10; and no trading with NPCs at all if you are a criminal. Many of the players are, quite understandably, very eager to see the new PvP system go live. Changes like the above make it clear that Funcom want it thoroughly tested before that happens.
They need to get the pvp system out before open beta for WaR starts. It is all coming together rather closely to when subscription renewal for those that bought the game around release will be up again. Allot of players, like myself, have hit the level cap and are finding the raid dungeons too buggy/pointless to hold our attention for long. If there still isn't any content for us around the time the war beta opens up I won't see any reason to log into aoc, or even leave its giant footprint on my hard drive.
I'll be fascinated to see what impact this update has. I think it's going to be pretty huge... I was just thinking that I'm normally not the type of person to go ahead and attack another player in the game, both because there's no reward in doing so and because my guild is trying to avoid developping a bad reputation at this stage.
However, if there is a clear bonus to attacking another player, then in situations that are borderline already (eg if there is another guy questing in the same area, using up the quest resources) there will be a big added incentive... And if this is replicated across the server I have a feeling there will be a LOT of PvP fighting everywhere once this goes live. I even wonder whether there will be PvP 'grinding' groups that will set up in places and ambush everyone who comes through... In which case the victims will probably call for help from their guilds to break the gangs. This has the potential to be very interesting.
What I'm most looking forward to though is seeing the people highlighted with criminal status and being able to gank completely guilt-free (that's another thing holding me back, I feel bad ganking other players, that's why I tend not to do it!).
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