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www.wowgold800.com
PvP: Player Types in Ever Quest 2
Author:admin Date:11/23/2008 Source:http://www.wowgold800.com
 
If you're hosting a new match, your most fundamental choice is whether to allow players to compete as themselves or as "champions": variously skilled and equipped pets that you can choose to fight as. The advantage of using Champions is that if you're playing with a level 53 and a level 42 adventurer, when playing Champs everyone is on the same level. You can also assume a variety of identities just by purchasing and choosing different Champions- a tank can become a speedy flag runner just by choosing their "Tae Ew Hunter" as their Champion. Two more pluses are a greatly simplified spellbar (you'll only have 5 combat abilities / spells to start with- less is more in fast-paced arena combat) and the abilities to grab icons that grant one charge of a powerful spell. These icons don't spawn in player-character matches.
Champions: "Pets" that you can choose to play as. The following quality assortment of champions is available from Sumixum the Arena Master for 6 silver a piece:
Player Characters: You compete as “you”. It's like a duel, but in a bigger ring with more allies and opponents.
Other Setup Options
Time Limits: How long the match lasts.
Options: 10, 20, 30 minutes or infinite
Time between matches: How much time to re-balance and organize the groups in between matches.
Options: Host starts, 30 seconds, 1 minute, 2 minutes
Allow observers: Whether or not you'll allow cowardly gawkers to enjoy the action.
In the Arena
The following icons are available in both Champion and Player-Character matches. Again, these are items that are instantly applied to your health or power pool- though they look like potions, there's no need to equip and use them.
Blue vial: Replenishes power
Red vial: Replenishes health
These icons are available only in Champion matches. Running through the symbol (lightning bolts, axes, etc.) places a one charge spell in your hotbar.
Lockdown (yellow star): Roots target
Feedback (purple shield): Debuff which lasts 20 seconds on the target, and knocks him back with 83 extra damage.
Rune (blue shield): Wards caster against 600 points of damage
Detonation (yellow axe): AoE DD + Stun & throwback
Champion's Fury (red axe): Enlarges caster by 30%, DPS increased by 720%, 120 point AoE DD for 15 seconds
Bound (green lightning bolt): Throws caster back, think mechwarrior liftjets :)
Flash (yellow lightning bolt): 130 point DD + stun
Thunder Clap (red lightning bolt): DD for 100-200 damage plus stun
Surge (blue lightning bolt) increases caster's speed by 60%