Arasai Racial Traditions
Escaping Dive: Decreases threat from an aggroed mob, teleports Fae to a random spot in 10 meters, only works in combat.
Fae Flight: Increases movement speed in and out of combat by 5%, stacks with magical effects, but not mounts.
Dark Envy: For a short time, Arasai strike harder, cast faster and has a better chance to crit with melee and spell attacks.
Magic Protection: Gives a permanent 3 points of magic damage mitigation.
Aerial Dodging: Permanently raises defense by 5 points, user Double Attacks on 2% of all melee attacks.
Arasai Savvy: Adds 5 to intelligence.
Glide: The Fae can jump farther and glide longer, doesn't work while mounted.
Neriak Precision: Raises Artificing of Arasai by 5 points.
Arasai's Endurance: Raises in-combat power regeneration by 1 per tick.
Transmography: Increases transmuting skill by 5 points.
Dark Elves start out in Longshadow alley in Freeport which they share with nobody. They have night vision and Ultravision, a purple colored high contrast night vision. Being vicious and cunning, Dark Elves get a small speed bonus while sneaking or invisible. They also have the Fae ability of slow fall, and can glide down from any height as long as the ability is toggled on. They can also choose to start in Neriak at Hate's Envy or Gorowyn at Timorous Deep.
Dark Elf Racial Traditions
Furry of Innoruuk: For a short time, the elf strikes harder, casts faster and has a better chance to crit with melee and spell attacks.
Hateful Mind: Increases Max Power by 3% permanently.
Knowledge of Neriak: Adds 5 points to casters intelligence stat.
The Foci's magical Protection: Raises mitigation versus magic damage by 5 points.
Shadow Slip: Reduces hate from current monster and teleports Dark Elf t a random location within 10 meters.
Innoruuk's Gift: Raises Piercing skill by 5 points and the elf will Double Attack in melee 2%. Poison Expertise: Gives 25% more uses out of poisons.
Poison Crafter: Increases the success chance of alchemy by 5%.
Fueled by Hate: For a short time, the dark elf adds 10.8 out of combat mana regen. per tic and 5 points of magic damage mitigation.
Pursuit of the Arcane: Reduces the poer cot of all Sage reactions by10%.
Iksar are honor bound, evil lizard men.
Iksar Racial Traditons
Venomous Strike: A poison attack with a decent amount upfront and damage-over-time component. Scales with level.
Legay of Shissar: Permanently raise health by 3%.
Honed Body: Increase agility by 5 points.
Greenmist Salvation: Increases disease mitigation by3 points.
Tough Scales: Increases deflection and defense by 5 points.
Venril's Gidance: Increases spell crit chance by 2%, increases Focus skill by5 points.
Proficient Swmmer: Can breathe underwater.
Dark Medicine: Raises chemistry skill by5 points.
Reptillian Grace: Decrease falling damage by 25%.
Whipstitch: Lowers power cost of tailoring skills y 10%.
Ogres were once big strong dumb brutes, but the conflict with the gods changed that.
Ogre Racial Traditions
Shoulder Slam: Blurs targets vision, knocks it back, and does some damage! Scales with level.
Rallos Zek's Blessing: Increases mx health by 3%.
Brute Strength: Raises strength by 5 points.
Armor of Feerott: Increases physical mitigation by 3 points.
Impenetrable Mind: Immune to stun for a few seconds.
Oggokian Aggression: Melee crit chance by 2% and aggression skill by 5 points.
Battle Rest: Buff that raises strength and out of combat health regeneration.
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