Game:
Server:
Quantity:
Total price:
Order Num:
Character name:
Full Name:
Email:
US-Phone: xxx-xxx-xxxx
Non-US-Phone: xxx-xxxxx
Coupon :
FAQ
www.wowgold800.com
Location: Homepage >> powerleveling-news >>
Death Knight Class Q&A Series
Author:admin Date:6/26/2009 Source:http://www.wowgold800.com
 

When looking new on official site today, you can easily be found that there was a big topic on Death Knight Q&A. we have talked Mage, hunters before, now it is the turn on Death Knight.

Will ghouls ever get their voices back? Will Chains of Ice ever be subject to diminishing returns?

Ghostcrawler answered those questions. If we need it. It's not in the plan. Snares don't currently have diminishing returns, and Chains is limited based on the availability of Frost Runes. It is a possible concern that between Chains of Ice, Death Grip, and the ghoul stun that a death knight can lock someone down for a long time. Then the second answer, we have a long-term plan to add the ghoul voices back. We pulled them because they were using the vendor voices, which sounded weird when your ghoul would ask you to buy or trade. We just need to get some audio made without the vendor text. It's in the plan, but not super high priority.

Is this a bug or something in particular we are investigating?

Ghostcrawler: It is an ongoing research item. We have never been able to duplicate the situation that the players describe, that sometimes it has a delay that other interrupts do not. It is set up similarly to other abilities. However in a game as complex as World of Warcraft, we have learned not to dismiss the possible weird situations that a particular ability can get into. You have to take the combat log with a slight grain of salt -- this is a client-server game, and sometimes the two can disagree on when an event occurred. The server thinks the spell went off, while the client thinks you got the interrupt off in time. The server usually wins.
 
Community Team: A good number of non-death knight players are concerned regarding the healing capability of death knights, especially in the PvP setting, where they can often survive for extended periods of time with no healer and still do lots of damage.

Are there plans to change or improve the Frigid Deadplate talent?

[Total2Page]-[Home]-[Previous]-[Next]-[End]-[Now:1page]