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Hunter and Paladin Tips 3.2
Author:admin Date:6/22/2009 Source:http://www.wowgold800.com
 

Hunter and Paladin are the most popular classes in world of warcraft, how many friends play those classes? Hope you are the one person that love those classes. In this article, we will talk about the Hunter and Paladin tips that happened in patch 3.2.

First Hunter Roar of Sacrifice in 3.2. The Roar of Sacrifice change we are trying in 3.2 is to give hunters back a little of the utility they lost when we changed it to be hunter only. Relating the ability to crits is to make sure hunters don't use it to keep the MT alive. Before we made the change to its current, live version, this was happening, and we didn't want to have to start balancing around the assumption that hunters were RoS'ing the tank. This would have led to making sure other classes had a mandatory buff, and so on. The 3.2 change is intended to restor RoS to the PvP functionality it had before, which is something a lot of hunters said they liked since they could use it on team-members and not just themselves.

The cooldown is something we could iterate on, though we needed to start fairly conservatively with it to avoid having to nerf it right away. We can't change the ability back to damage reduction for anyone or we'd be back with the same tanking problem as before. But this is intended to be a buff to utility not a nerf to the ability itself. Feel free to offer your feedback on the change in this thread.

How about Paladin Illumination 3.2 Nerf? We know that Illumination nerfed to make MP5 gear look better. This isn't quite accurate. We buffed MP5 because it just did not provide enough mana per stat point. You are often going to end up with MP5 on your gear almost no matter what you do because you aren't often choosing directly between Int, spellpower, crit or MP5. The nerf to Illumination was almost entirely because of the buff to Beacon of Light. Beacon can now provide massively more healing in some situations. If paladins still had the mana return they do currently, they would be the best healer in the game by a pretty wide margin. It is difficult to argue that point. Now you can argue that you prefer the current model (HL on the tank and nearly unlimited mana) better. But it's hard to argue the new Beacon would be balanced without other changes.

If it matters, we changed Illumination first to correspond with the Beacon of Light changes. Then when we agreed on changing resilience (and it was a very long

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