Blizzard Poster Zarhym said in forums worldofwarcraft that as a part of our class Question & Answer series, we are looking for any questions you may have concerning your class and ask that you post in this thread. For more information on our Q&A series, please click here- http://forums.worldofwarcraft.com/thread.html?topicId=17223094467&sid=1.
Mage changed a little in the last patch note, do you have any questions on it? The developers want your feedback about each class and questions for the developers. Read first the patch notes to identify the changes introduced in patch 3.1.2. Play around your class once the live servers come back online, specially tonight when you go to Ulduar. Any bugs or suggestions should be posted at the following forum threads. Try not to create new threads about this topic. The developers will be reading all your feedback in these class specific threads.
Player Nathanbp said as a fire mage, I feel my dps is currently pretty good, but here are my current quality of life concerns: Flamestrike casting time. What is up with the casting time on Flamestrike? Why does is it higher for the level 60+ ranks unlike any other player spell in the game? There was recently an answer about on the Test Realm forums that it is working as intended, but it still makes no sense to me. AOE in general. It's expensive, it's targeted on the ground instead of focused on a unit, flamestrike has a long casting time and a small radius. Why doesn't Living Bomb explode when the target dies? Improved Scorch. Why do we have to cast a dps loss spell 5 times when warlocks put the buff up as part of their normal rotation? At least bake the glyph into the talent please.
The fourth one, Combustion. Recently fire mages have stopped taking combustion because it provides such a small increase in dps. Could we get it changed to something more like the Elemental Shaman talent (15% extra crit for 15 seconds or similar)? I'd like having some burst like this even if it meant getting our damage nerfed some other way. Playing with fire. Yes, it's a very cool name, but the 3% extra spell damage taken really seems uncalled for in PVE, especially since mages generally have the lowest HP.









