Before we have post the Q&A on hunters, Mages, Warrior and so on, how about Coliseum and Isle of Conquest? No more talking, let's come to the details.
Q: Are there any additional design plans to help combat the issue of matches starting with an uneven number of players on each side?
Development Team: We are experimenting with many different ways of improving the Battleground queuing system so teams aren't so lopsided when a game begins. This is something we're working on at the moment and we look forward to sharing additional details in the near future.
Community Team: This just about wraps it up. We thank you gentlemen for your time. Our last question about both the Isle of Conquest and Crusaders' Coliseum comes specifically from Haerle on the U.S. realm Thunderlord and the guild Sweep The Leg.
Q: Will Isle of Conquest Marks of Honor factor into the Battleground marks turn-in quests, or provide any other use, and are there any plans for reevaluating the Mark of Honor system as we continue to add new Battlegrounds?
Development Team: Yes, Isle of Conquest Marks of Honor will factor into the turn-in quests. The reward for completing these quests will be increased proportionately to reflect the extra mark requirement.
While it's not out of the question, we do not have any plans to share at this time with regard to revamping the Mark of Honor system.
Q: For the players who prefer not to focus on vehicle combat or the race to have more vehicles than the enemy players, can you provide a rough breakdown of the role vehicles will play in Isle of Conquest versus standard ground combat when compared to Strand of the Ancients or Wintergrasp, two different objective-based PvP game types which are very vehicle-centric?









