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Shaman part 3 - Restoration and Synergy
Author:admin Date:1/20/2009 Source:http://www.wowgold800.com
 

Shamans played an important part in World of Warcraft. Do you like it? Wrath talents and skills for Shamans concludes with a roundup of restoration talents and skills and then a discussion of what all these new abilities mean for shamans in the expansion.

First of all, let me talk about Earthliving Weapon. We have no idea how good it will be at 80. All of the current ranks are the same as rank one. The reason I linked to the comments was to show user defektunge's estimate for how it will look at rank 6. Assuming he's in the ballpark, at rank 6 it will be an extra 102 healing plus a chance to proc roughly 1400 healing over 12 seconds. Depending on how high stamina values are on gear by then, and how often the proc really contributes to healing, the HoT of Earthliving could be a gimmick or it could be pure awesome.

It's definitely an attempt by Blizzard to address the shaman's lack of any kind of heal over time while remaining true to the Windfury 'random proc' mechanic. I personally hope that this estimate is low. By level 80 I expect stamina values to be significantly higher (a well geared T5/T6 tank can have well over 22k health, as much as 26k on some right now, so I expect tanks in blues to be easily pushing 19k by the time we're all 80) so I'd hope for double both those numbers.

But I'm still excited for Earthliving, especially for leveling shamans or shamans who need to heal in a pinch. Throw on your healing weapon and imbue it for extra oomph. One impressive ability coming in for restoration shamans is the new 51 point talent, Spirit Link. I still have loads and loads of questions about this ability. As the tooltip stands, we know that it can link up to three players (the target of the ability and two friendly targets, I assume the caster counts) and shares 50% of the damage any of the targets takes between them. If any single blow is enough to deal 30% of a target's total health or if the damage shared is going to take any one of those targets below 20% health (or, as I like to call it, execute range) then Spirit Link goes bye-bye. Now, I assume that Spirit Link doesn't share healing between the three linked targets. That would be freaking insane. Besides, that's what we have OP chain heals for.

There's still a lot we don't know about this ability (I suspect, based on the tooltip, that you can't have three resto shamans all linking the same target in Spirit Links to end up sharing his damage with six other people, for instance, as it says in the tooltip that you may have only one link active at a time and I bet that includes everyone in the link, but I don't actually know this to be true, it just seems logical) but it still has all sorts of possibilities. Do we know a boss hits fast and does a lot of damage via many smaller hits that are hard to heal through? Spirit link that druid tank with another druid tank and a warrior in full stam gear to spread the load out. How will this be used in PvP? Does the shared damage act as normal damage, breaking CC like polymorph or sap? This could be the best 51 point talent in the game, depending on these details.

But there's more to deep restoration than the capstone talent. We also have Ancestral Awakening, Improved Earth Shield, Blessing of the Eternals, and Tidal Waves. Ancestral Awakening is a nice flavor spell, helping to cement the shaman as a healer who gains his or her powers through negotiation with the elemental spirits and his or her predecessors, and since it seems to go off whenever a shaman crits on a healing wave or lesser healing wave, there's a nice potential here for some more distributed healing. Blessing of the Eternals and Tidal Waves all look like solid talents you're going to pick up if you're serious about healing... more bang for the ES buck, more healing crit and more bonus from Earthliving, and a one-two punch of faster casting and more effect from your heals if you crit on a chain heal all seem pretty decent to me. I mean, if you're going for Spirit Link anyway, these are all solid talents.

I think we're looking at a combination of less cookie cutter "and resto up to Nature's Guidance" builds and more experimentation with what the various talent trees offer each other. Resto still has goodies like Totemic Mastery and Tidal Mastery to tempt other specs, so I doubt it will be abandoned totally, but now there's a good chance people might decide to go more on the offensive with their spec choices. I'm interested in seeing how it all shakes out.

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