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The Howling Fjord and The Borean Tundra
Author:admin Date:11/19/2008 Source:http://www.wowgold800.com
 
The Howling Fjord is a zone dominated by the Vrykul--huge Viking men with terrible manners. Though there are many factions, none of them are friendly. As you make your way through the Howling Fjord quest lines, so too will you make your way through each Vrykul village. It sits high above the Great Sea on the southeastern tip of Northrend. It is said that in ancient times the Vrykul, a race of half-giant warriors, inhabited the land, founding a vast and prosperous civilization.
Howling Fjord has dark forests, open plains, treacherous rocks, and what used to be the only city and port on the continent. The north edge of the Howling Fjord has low hills and thick forest. The land smoothes out to the south, however, and the trees fade back, to be replaced by grain and a few hardy fruits and vegetables.
In many cases, you'll simply kill a set number of them, but in others, you'll burn their towers, blast their structures, and kill their dogs. Some of the best quests, though involve a pirate stronghold is known as Scalawag Point. The first two characters you meet with are a Blood Elf-worshiping artifact collector and a beefy Tauren bookie. The quests of these two characters intersect because the collector owes the beefy bookie money; so don't be surprised if, when turning in a quest to the collector, another player comes in and kicks his butt.
In the near future, the new battleground and the new world PvP zone will go through changes, the Borean Tundra already seems ready for retail. On the other side of Northrend, this is another starting zone. This area is beset by both green giants (decidedly not jolly) and the scourge. You'll fight cultists, purge the undead, and beat back the mean greenies as they emerge from their warships. The best confrontation in the Borean Tundra, though, is between Nesingwary's Expedition and a group of animal rights activist druids. Nesingwary, as always, wants you to kill animals to bring back pelts, tusks, and claws. However, as soon as you kill a critter in the Borean Tundra, you become marked for death by the druids for a few minutes. Assuming you haven't recently killed anything furry or feathery, you can approach the druids for quests that involve saving trapped animals and attacking hunters. You can easily choose a side or play one against the other for even more gold and experience.
No matter what the starting zone you choose, first off you will come in contact with members of the opposite faction, if you are on a PvP server, that means a fight. When the beta began, certain classes were unbelievably powerful; it seemed like paladins could kill you just by targeting you. Then, things shifted around a bit, and rogues were destroying everyone with instant poisons. Most recently, warlocks became PvP gods with a massive buff to a talent that had previously been comically lackluster. Things have been changing so much so rapidly that it is impossible to tell what the PvP landscape will look like when the game actually retails. Only two things are apparent: There is still a long way to go, and when we finally get there, we'll be able to blast each other on foot, in tanks or from the air.
It is said that goblins are using Giant Sea Turtles to give easy transport between the zones of Howling Fjord and Borean Tundra.