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Voyage Century Expansion: New Skills II (3)
Author:wowgold800 Date:2/18/2009 Source:http://www.wowgold800.com
 

Pray
Initiative Skill: Costs 100 SP. Cooldown 3 minutes, Prays for you. A one level improvement increases Max HP by 300 and at the same time decreases attack by 5% over 30 seconds and shivers enemies within 10 meters.
Persistence
Initiative Skill: Costs 200 SP, Cooldown: 10, 6, or 3 minutes, increases damage deduction by 30 and physique, reaction and willpower by 50 over 30 seconds. It can only be used when HP is less than 50%.
Morale
Initiative Skill: Costs 300 SP. Cooldown: 10 minutes, reduces your SP instead of HP while you are under attack over 1 minute, 1 SP for 2 HPs.
Courage
Passive skill: Increases SP: HP exchange rate after using moral skill. Level 1:1 SP for 3 HPs, level 2:1 SP for 4 HPs, level 3: 1 SP for 5 HPs.
Longer Shot Range
Passive skill: A one level improvement extends the shot range of guns by 1 meter.
Armor Knowledge
Passive skill: Increases defense by 45%,60%,or 75%.
Rapid Run
Initiative Skill: Costs 100 SP. Cooldown: 2 minutes. A one level improvement increases the movement speed from 1 to 20 seconds
Shock Shot
Initiative Skill: Costs 200 SP. Cooldown: 2 minutes. Has a chance to stun a target for over 10 seconds after you are equipped with a gun.
Disclosure
Initiative Skill: Costs 100 SP. Cooldown: 1 minute, Banishes a land battle buff for a friend or enemy target.
Eagle Eye
Passive skill: A one level improvement decreases cooldown by 10 seconds.
Intrepidness
Passive skill: A one level improvement increases willpower, physique and reactions by 20
Blessing
Initiative Skill: Costs 300 SP. Cooldown: 6 or 3 minutes. Immune to debuff over 10 seconds
Protection
Initiative Skill: Costs 300 SP. Cooldown: 2 minutes, imposes a protection effect on friend targets within 10 meters. The effect can resist 1000, 2000, 3000, 4000, or 5000 damages
Puzzle
Initiative Skill: Costs 100 SP. Cooldown: 10 seconds, imposes a disguise effect on friend targets within 10 meters which can reduce hatred by 5% over 15 minutes.
Chaotic Shot
Initiative Skill: Costs 300 SP. Cooldown: 5 minutes. It can only be used after you are equipped with a gun. Reduces Max HP and healing effect by half, increases attack speed by 20% and critical strike by 2 over 30 seconds.
First Aid
Active skill: Costs 100 SP. Cooldown: 5 minutes. Decreases a target's physique, reaction and willpower by 20 and this state will last for 30 seconds.
Rapdi Healing
Active skill: Costs 100 SP, cooldown: 1 minute. It can only be used after you are equipped with melee gear. Lull a target and the target is not able to move but is able to attack for 5, 10, or 15 seconds.
Group Healing
Active skill: Costs 300 SP. Cooldown: 10 seconds. Restores friend targets' HP instantly(within 10 meters.)
Medical Treatment Knowledge
Passive skill: A one level improvement increases the effects of First Aid, Healing and Group Healing by 10%.
Revival
Initiative Skill: Costs 300 SP. Cooldown: 15 minutes. Revives a dead player near you and the player will have 100 HP
Passion
Passive skill: A one level improvement increases Max SP by 200.
Vigor
Initiative Skill: Costs 100 SP. Cooldown: 10 seconds. A one level improvement increases friend targets' Max SP by 300 within 15 minutes.

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