Hunter
Explosive Shot and Survival Complexity (Source)
Yes, we did nerf the damage of Explosive Shot a little more. After many of the changes to locks, DKs, warriors and the rest, we felt SV hunters were too high. MM may still be a little too low. BM seems on target at the moment, but we had a few bugs in new pet abilities especially that was making it hard to get accurate numbers.
I'm not sure what you mean about Survival compexity. Are you talking about the shots themselves or the organization of the tree? I think some players are still thinking they are supposed to trap dance in PvE.
Does the haste merge with autoshot mean Steady Shot no longer benefits? (Source)
No. We just wanted to remove the quiver without losing its haste bonus. Except for inventory changes, you should not notice a difference.
Priest
Priests and Viper Sting (Source)
There was a pretty hefty nerf to Viper Sting recently. It should be much less of a priest killer.
Poisons Intended As Priest Weakness (Source)
Yes, that is pretty close to how we feel. Poisons are a weakness of the priest class. We don't want to remove that weakness. However Viper Sting exploited that weakness to a very punishing degree. Poison removal, as many other classes will tell you, does not solve "the rogue problem" and I'm not sure there is "a rogue problem" any longer.









